Items you can get from some level objects are now overlaid in the Object Toolbar, making it easier to select the correct “?”-box. You are now also able to change the Level Palette, seeing the result immediately in the Level. All the configurations can be done more easily through a settings dialog. Working with chests, boom booms and pipe pairs inside levels is now easier than ever, by eliminating the need to move them manually. The Level Editor has also gotten quite a few upgrades. You can select multiple tiles and even copy and paste them around the map and every change can be undone and redone with no need to implement changes in between. To make sure everything works as expected, the instaplay feature, which lets you jump directly into the current Overworld, by opening an emulator and setting it as the first world, all without having to save your ROM, is included as well.Įditing the layout of the Overworld is simpler than ever with a large tile palette, remembering the last 10 used tiles, and the options to place, draw or even fill sections of the world with tiles. The Overworlds are rendered faithfully, including correct color palette values, animated tiles and even rendering the border around the map layout, as it would be on screen. For example, changing the animation timing of the tiles, changing the order of Overworlds or their screen count, as well as making it easier to choose which tiles get replaced after a Fortress gets cleared. Written completely from scratch using Captain Southbirds Disassembly of SMB3, there is now an open source Overworld Editor available, with additional features, beyond what was previously possible. With version 1.0_beta24 the final (24th time’s the charm) beta release has arrived bringing numerous fixes and additions to the existing SMB3 Foundry Level Editor and a new, fully featured Overworld Editor: SMB3 Scribe.
“Unbelievable”, “Like Sorcery”, “The Future of SMB3 Hacking” - Reviews